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Apalachia Ore The subject of this page has been significantly changed in the latest update.

Be aware that information on this page, or pages this one links to, may not be accurate for older versions of DivineRPG.
The current version is: DivineRPG Beta 1.10.6 for Minecraft 1.20.1.

Eden Cadillion This page is up to date but contains links to many outdated pages.

Be aware that information on pages this one links to may not be accurate for the current version of DivineRPG.
The current version is: DivineRPG Beta 1.10.6 for Minecraft 1.20.1.

2022-10-04 18.44

A wide view of Eden terrain.

Eden is the first Twilight Dimension. It is characterized by its yellow hue, plains and hills, wider gaps in terrain compared to other Twilight Dimensions, and notably increased mob strength compared to vanilla dimensions.

Accessing[]

To access Eden, the player must construct an Eden Portal in any dimension. To create the portal, the player must first build a rectangular frame using Divine Rocks, ranging in size from a minimum of 4x5 to a maximum of 23x23. Once the frame is built, it is activated by right-clicking it with a Twilight Clock.

Eden Portal

Eden Portal with the minimum amount of blocks needed.

The portal allows most entities, with some exceptions[more information needed], to be transported to a corresponding point in Eden. Travel through the portal is instant in any gamemode. If there is no corresponding portal, a new 4×5 portal is created. The portal can be destroyed by breaking the Divine Rock frame, by a nearby explosion, or by placing water or lava into it with a dispenser.

Environment[]

Traits[]

Terrain generates in Eden from Y=89 to at least Y=212[more information needed] (the highest points are reached by leaves from tall trees). There is no ceiling or floor, making a fall into the void almost certainly fatal. Plants and trees spawn across Eden, similar to the Overworld but all with Eden's yellow hue. Occasional patches of Divine Moss Stone can be found on the surface. Mobs in Eden spawn regardless of time or light.

Eden does not have a daylight cycle, but has the same weather at the same time as the Overworld. The sky in Eden has a large yellow sun, and the time is a little past noon.

Coordinates in Eden scale down 4:1 with the Overworld, meaning if a portal is formed in the Overworld at x=1000, z=1000 in the Overworld, it will take the player to x=250, z=250 in Eden, whereas if a portal is formed in Eden at x=1000, z=1000, it will take the player to x=4000, z=4000 in the Overworld. Locations in the Nether down up 1:2 with Eden coordinates, meaning if an Eden portal is formed in the Nether at x=1000, z=1000, it will take the player to x=2000,z=2000 in Eden. Portals to all other dimensions use the same coordinates, meaning if an Eden Portal is formed in Apalachia at x=1000, 1000, it will take the player to x=1000, z=1000 in Eden.

Most items and blocks in Eden function the same as they do in the Overworld, with a few notable exceptions:

  • Beds do not explode when right-clicked, but do not function.
  • Respawn anchors cause an explosion 25% stronger than TNT and cause fires when one attempts to use them, as they do in the Overworld.
  • Compasses in Eden spin around randomly.
  • Grass and leaves take on a yellow color to match Eden.
  • Nether portals cannot be naturally created in Eden, though they will function if the /setblock or /fill commands are used to place them.

Terrain[]

Eden has only one biome, named after itself. Eden is composed of moderate-sized land masses and smaller floating islands. The terrain of Eden varies from flatter, plains-like areas to hills and small mountains which can extend past the clouds. Much of the surface is covered in Eden's plants and trees. Eden Trees spawn frequently and in varying heights; some can be as short as 2 blocks tall, some are the same size as Oak trees, and some get up to 15 blocks tall. Underneath the surface lies Twilight Stone which extends to the bottom of the floating islands. Caves do not generate within Eden, though some terrain may generate in low, partly enclosed areas. Veins of Eden Ore spawn under the surface of the Twilight Stone.

Generated structures[]

There are nine different structures that spawn in Eden, all of which spawn on the surface.

Name Description Image
Ancient Eden Tree Large tree made of Eden Logs and Eden Leaves with an Eden Chest inside. Ancient Eden Tree
Broken Eden Portal Divine Rocks forming an Eden Portal frame, but with Yellow Stained Glass in a few spots, on top of Eden Bricks and Eden Grass. Has 3 variants. Broken Eden Portal
Eden Hut Small house on top of Eden Grass made of Eden Planks, Eden Stairs, Eden Slabs, Eden Bricks, and Eden Logs. Uses Eden Leaves to wall off a "backyard". Inside the house is an Eden Lamp on the floor and an Eden Chest in the corner. One Eden Torch is in the backyard. Has 4 variants. Eden Hut
Eden Pillar Pillar of Eden Planks, Eden Stairs, Eden Bricks, and a Dream Lamp. One variation has no planks, slabs, or stairs, and has Yellow Stained Glass instead of a Dream Lamp. Eden Pillar
Laying Eden Portal Incomplete Divine Rock frame on the ground with an Eden Tree growing in it, with Eden Grass, Eden Bricks, Eden Stairs, and Eden Slabs around it. Has 2 variants. Laying Eden Portal
Overgrown Eden Portal Incomplete Divine Rock Eden Portal frame with Eden Logs, Eden Planks, Eden Slabs, Eden Stairs, Eden Bricks, and Eden Leaves on top of Eden Grass. Has 2 variants. Overgrown Eden Portal
Sun Clock Eden Planks and Eden Stairs around 3 sides of a pillar of Eden Logs with an Eden Torch on top. The 4th side has a circular construction of Eden Bricks and Eden Stairs with a Dream Lamp in the middle. Eden Bricks and Eden Grass on the bottom. Overgrown Eden Portal
Sunshrine Same circular construction made of Eden Bricks, Eden Planks, and a Dream Lamp as Sun Clock, with additional Eden Planks, Eden Stairs, and Eden Slabs below, all on top of Eden Grass. Sunshrine
Sunstorm Dungeon Square structure with Eden Planks, Eden Slabs, Eden Stairs, Eden Bricks, Eden Logs, Eden Leaves, Dream Lamps, Eden Torches, and a Sunstorm Spawner in the middle. Sunstorm Dungeon

Mobs[]

Blocks[]

Advancements[]

To-do

  • Twilight Dimensions: Taste the rainbow.
  • 1001 Possibilities:Enter the Eden dimension.

History[]

To-do

  • 1.4.0:Renamed from "Dravite Hills" to "Eden"
  • 1.9: Overhauled terrain generation; Eden now has hills/mountains, is more connected, doesn't generate Smoldering Tar, and generates patches of Divine Moss Stone. Twilight dimensions no longer have daylight cycles.
  • 1.9.2: Added new sky

Trivia[]

  • Eden was named Dravite Hills before being renamed in v1.4.0.
  • The name "Eden" is likely a reference to the Garden of Eden, a paradise in the Book of Genesis.

Gallery[]

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