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Azurite Bow

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Azurite Bow
Azurite Bow 150px
Type Ranged Weapon (Bow)
Damage Output 10 (Heart x5)
Consumes Grid Azurite Arrow
Durability Infinite
Speed 2
Special Fires 2X Speed
Stackable No (1)
Added Version 1.0
The Azurite bow uses Azurite Arrows as ammunition. At first glance, it appears to deal relatively low damage for a weapon of its level. Its manufacture cost is not too cheap, but it is affordable (63 Azurite Fragments, 3 Strings), which makes it seem like an unexceptional weapon. However, one must remember that bows have a drawback feature, as well as power enchantments, which can greatly increase the power of the Azurite bow.  At minimum power, a standard Azurite bow deals only 4 ranged damage. However, at maximum power, it can deal 30 ranged damage.

Crafting

Ingredients Input » Output
Azurite Chunks, String
GUI Crafting Table.png

Azurite Chunk

Azurite Chunk

Azurite Chunk

String

String

String

Azurite Bow

Combat Application and Uses

At 30 Ranged Damage, the Azurite bow is tied with the Azurite Phaser for the strongest ranged weapon in its class. However, its drawback time has improved greatly from its predecessor (Dravite Bow), making it a decent weapon to use for close combat. However, it is still more useful as a "sniping" weapon, such that the player can take out enemies at range without taking any damage at all. This use is made more effective If enchanted with an infinity enchantment, so that the player does not have to stack up on arrows.

If this weapon is enchanted with a Power V enchantment, it becomes an extremely powerful weapon, capable of dealing 40 ranged damage per shot, rivalling weapons as far up as the Mythril Phaser.

Trivia

  • Stangely, this bow is not affected by the multiplier effect of Power enchantments; instead it appears to be nerfed. Should it obey those rules, it would deal 75 ranged damage per shot, which is almost as powerful as an Augite Blade.
  • The bow is listed as doing 10 ranged damage if the player is using mods such as NEI. This is untrue, as this number is actually used as a comparison point to calculate the varying damage outputs depending on the different drawback lengths.

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